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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
bb8a920b63d6d287dba8ec42e298329b933f9654
ryujinx
/
Ryujinx.Graphics.Shader
/
Translation
/
Optimizations
History
gdkchan
65fee49e8a
Fix separate bindless sampler at offset 0 (
#2360
)
2021-06-20 20:48:12 +02:00
..
BindlessElimination.cs
Fix separate bindless sampler at offset 0 (
#2360
)
2021-06-20 20:48:12 +02:00
BindlessToIndexed.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
BranchElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
ConstantFolding.cs
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00
GlobalToStorage.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
HalfConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
Optimizer.cs
Fix shaders with mixed PBK and SSY addresses on the stack (
#2329
)
2021-06-03 01:41:53 +02:00
Simplification.cs
Initial work
2020-01-09 02:13:00 +01:00
Utils.cs
Improve shader global memory to storage pass (
#2200
)
2021-04-18 12:31:39 +02:00