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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
bb8a920b63d6d287dba8ec42e298329b933f9654
ryujinx
/
Ryujinx.Graphics.Shader
/
StructuredIr
History
gdkchan
d125fce3e8
Allow shader language and target API to be specified on the shader translator (
#2402
)
2021-07-06 21:20:06 +02:00
..
AstAssignment.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlock.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlockType.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs
Initial work
2020-01-09 02:13:00 +01:00
AstComment.cs
Initial work
2020-01-09 02:13:00 +01:00
AstHelper.cs
Initial work
2020-01-09 02:13:00 +01:00
AstNode.cs
Initial work
2020-01-09 02:13:00 +01:00
AstOperand.cs
Better IPA shader instruction implementation (
#1082
)
2020-04-03 11:20:47 +11:00
AstOperation.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
AstOptimizer.cs
Allow shader language and target API to be specified on the shader translator (
#2402
)
2021-07-06 21:20:06 +02:00
AstTextureOperation.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
GotoElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
GotoStatement.cs
Initial work
2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
IAstNode.cs
Initial work
2020-01-09 02:13:00 +01:00
InstructionInfo.cs
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
2021-01-28 10:59:47 +11:00
OperandInfo.cs
Initial work
2020-01-09 02:13:00 +01:00
PhiFunctions.cs
Initial work
2020-01-09 02:13:00 +01:00
StructuredFunction.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
StructuredProgram.cs
Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (
#2298
)
2021-05-20 15:12:15 -03:00
StructuredProgramContext.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
StructuredProgramInfo.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
VariableType.cs
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00