This website requires JavaScript.
Explore
Help
Register
Sign In
Museum
/
ryujinx
Archived
Watch
1
Star
0
Fork
0
You've already forked ryujinx
Code
Issues
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
bb6fab200969531ff858de399879779de5aaeac0
ryujinx
/
Ryujinx.Graphics.Gpu
History
gdkchan
bb6fab2009
Ensure that DMA copy target textures are kept alive or flushed (
#2478
)
2021-07-14 14:48:57 -03:00
..
Engine
Implement a fast path for I2M transfers (
#2467
)
2021-07-12 16:48:57 -03:00
Image
Ensure that DMA copy target textures are kept alive or flushed (
#2478
)
2021-07-14 14:48:57 -03:00
Memory
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Shader
Fix shader compilation on shaders that uses rectangle textures (
#2471
)
2021-07-12 16:20:33 -03:00
Synchronization
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
ClassId.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (
#2099
)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
GraphicsConfig.cs
misc: Fix default value for GraphicsConfig.MaxAnisotropy (
#2274
)
2021-05-07 13:18:23 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
Window.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00