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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
ba5c0cf5d8e4ea27fc62cd181ef65b8ff39f0fd5
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
/
Threed
History
gdkchan
459c4caeba
Fix HasUnalignedStorageBuffers value when buffers are always unaligned (
#4078
)
2022-12-09 17:41:40 -03:00
..
ConditionalRendering.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
ConstantBufferUpdater.cs
GPU: Don't trigger uploads for redundant buffer updates (
#3828
)
2022-11-24 15:50:15 +01:00
DrawManager.cs
GPU: Use lazy checks for specialization state (
#4004
)
2022-12-04 18:41:17 +01:00
DrawState.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
IbStreamer.cs
Fix instanced indexed inline draw index count (
#3389
)
2022-06-10 23:44:49 -03:00
IndirectDrawType.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
SemaphoreUpdater.cs
Scale SamplesPassed counter by RT scale on report (
#3680
)
2022-09-11 15:58:15 +00:00
SpecializationStateUpdater.cs
Fix HasUnalignedStorageBuffers value when buffers are always unaligned (
#4078
)
2022-12-09 17:41:40 -03:00
StateUpdater.cs
Fix HasUnalignedStorageBuffers value when buffers are always unaligned (
#4078
)
2022-12-09 17:41:40 -03:00
StateUpdateTracker.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ThreedClass.cs
GPU: Use lazy checks for specialization state (
#4004
)
2022-12-04 18:41:17 +01:00
ThreedClassState.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (
#3552
)
2022-08-20 16:20:27 -03:00