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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
b9d83cc97ee1cb8c60d9b01c162bab742567fe6e
ryujinx
/
Ryujinx.Graphics.Shader
/
StructuredIr
History
gdkchan
b9d83cc97e
Fix shader integer from/to double conversion (
#2831
)
2021-11-14 21:37:07 -03:00
..
AstAssignment.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlock.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlockType.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs
Initial work
2020-01-09 02:13:00 +01:00
AstComment.cs
Initial work
2020-01-09 02:13:00 +01:00
AstHelper.cs
Initial work
2020-01-09 02:13:00 +01:00
AstNode.cs
Initial work
2020-01-09 02:13:00 +01:00
AstOperand.cs
Better IPA shader instruction implementation (
#1082
)
2020-04-03 11:20:47 +11:00
AstOperation.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
AstOptimizer.cs
Allow shader language and target API to be specified on the shader translator (
#2402
)
2021-07-06 21:20:06 +02:00
AstTextureOperation.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
GotoElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
GotoStatement.cs
Initial work
2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs
Fix shader 8-bit and 16-bit STS/STG (
#2741
)
2021-10-18 20:24:15 -03:00
IAstNode.cs
Initial work
2020-01-09 02:13:00 +01:00
InstructionInfo.cs
Fix shader integer from/to double conversion (
#2831
)
2021-11-14 21:37:07 -03:00
OperandInfo.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
PhiFunctions.cs
Initial work
2020-01-09 02:13:00 +01:00
StructuredFunction.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
StructuredProgram.cs
Fix shader 8-bit and 16-bit STS/STG (
#2741
)
2021-10-18 20:24:15 -03:00
StructuredProgramContext.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
StructuredProgramInfo.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
VariableType.cs
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00