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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
b944941733befdfbae802c29c496fe5125f045e2
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
b944941733
Fix bug that could cause depth buffer to be missing after clear (
#3067
)
2022-01-31 00:11:43 -03:00
..
Compute
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
Dma
Add timestamp to 16-byte/4-word semaphore releases. (
#3049
)
2022-01-27 22:50:32 +01:00
GPFifo
Add timestamp to 16-byte/4-word semaphore releases. (
#3049
)
2022-01-27 22:50:32 +01:00
InlineToMemory
Fix I2M texture copies when line length is not a multiple of 4 (
#2938
)
2021-12-26 12:39:07 -03:00
MME
Handle indirect draw counts with non-zero draw starts properly (
#2593
)
2021-08-29 16:52:38 -03:00
Threed
Fix bug that could cause depth buffer to be missing after clear (
#3067
)
2022-01-31 00:11:43 -03:00
Twod
Don't force scaling on 2D copy sources (
#2701
)
2021-10-12 23:12:17 +02:00
Types
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00