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This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
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b8ad676fb8cbe0a43617df41daaf284ab4421c75
ryujinx/Ryujinx.Graphics.Gpu/Shader
History
gdkchan 9b08abc644 Fix shader compilation on shaders that uses rectangle textures (#2471)
2021-07-12 16:20:33 -03:00
..
Cache
Pass CbufSlot when getting info from the texture descriptor (#2291)
2021-05-19 20:05:43 +02:00
CachedGpuAccessor.cs
Pass CbufSlot when getting info from the texture descriptor (#2291)
2021-05-19 20:05:43 +02:00
GpuAccessor.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuAccessorState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderAddresses.cs
…
ShaderBundle.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
ShaderCache.cs
Fix shader compilation on shaders that uses rectangle textures (#2471)
2021-07-12 16:20:33 -03:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (#2129)
2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs
Use event to wake the main thread on task completion
2021-04-18 17:33:59 +01:00
ShaderDumper.cs
Refactor shader GPU state and memory access (#1203)
2020-05-06 11:02:28 +10:00
TextureDescriptorCapableGpuAccessor.cs
Pass CbufSlot when getting info from the texture descriptor (#2291)
2021-05-19 20:05:43 +02:00
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