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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
b7613dd4b8a535d028ae180ee3a4b574abe4e3e0
ryujinx
/
Ryujinx.Graphics
/
Gal
/
OpenGL
History
gdkchan
b7613dd4b8
Enable SRGB framebuffers by default (
#502
)
2018-11-17 05:10:51 +01:00
..
DeleteValueCallback.cs
Texture/Vertex/Index data cache (
#132
)
2018-06-08 21:15:56 -03:00
ImageHandler.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
OGLCachedResource.cs
Force cache to remove entries when memory usage exceeds a given threshold (
#492
)
2018-11-14 23:22:02 +01:00
OGLConstBuffer.cs
Force cache to remove entries when memory usage exceeds a given threshold (
#492
)
2018-11-14 23:22:02 +01:00
OGLEnumConverter.cs
Improved GPU command lists decoding (
#499
)
2018-11-17 05:01:31 +01:00
OGLExtension.cs
Fix multiple rendertargets (
#427
)
2018-09-26 00:55:30 +02:00
OGLPipeline.cs
Implment common and independent blend properly (
fixes
#458
) (
#485
)
2018-11-01 01:22:24 -03:00
OGLRasterizer.cs
Force cache to remove entries when memory usage exceeds a given threshold (
#492
)
2018-11-14 23:22:02 +01:00
OGLRenderer.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
OGLRenderTarget.cs
Improved GPU command lists decoding (
#499
)
2018-11-17 05:01:31 +01:00
OGLShader.cs
Improve texture tables (
#457
)
2018-10-17 18:02:23 -03:00
OGLShaderProgram.cs
Code style fixes and nits on the HLE project (
#355
)
2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs
Low level graphics API prerequisites (
#319
)
2018-08-10 01:09:40 -03:00
OGLTexture.cs
Enable SRGB framebuffers by default (
#502
)
2018-11-17 05:10:51 +01:00