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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
b27183b806a5ce380cedeccec2a1ae4c53f2ca70
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
fb853f13e9
Scale scissor used for clears (
#3002
)
2022-01-16 20:23:00 -03:00
..
Compute
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
Dma
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
GPFifo
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
InlineToMemory
Fix I2M texture copies when line length is not a multiple of 4 (
#2938
)
2021-12-26 12:39:07 -03:00
MME
Handle indirect draw counts with non-zero draw starts properly (
#2593
)
2021-08-29 16:52:38 -03:00
Threed
Scale scissor used for clears (
#3002
)
2022-01-16 20:23:00 -03:00
Twod
Don't force scaling on 2D copy sources (
#2701
)
2021-10-12 23:12:17 +02:00
Types
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00