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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
b02719cf4173c0ca26e6d562424eba68965ce59c
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
b02719cf41
Flush UBO updates more frequently (
#2407
)
2021-07-07 21:20:52 -03:00
..
Compute
Separate GPU engines and make state follow official docs (part 1/2) (
#2422
)
2021-07-07 20:56:06 -03:00
Dma
Separate GPU engines and make state follow official docs (part 1/2) (
#2422
)
2021-07-07 20:56:06 -03:00
GPFifo
Flush UBO updates more frequently (
#2407
)
2021-07-07 21:20:52 -03:00
InlineToMemory
Separate GPU engines and make state follow official docs (part 1/2) (
#2422
)
2021-07-07 20:56:06 -03:00
MME
Fix MacroJit SubtractWithBorrow Alu Reg Operation. (
#1473
)
2020-08-13 12:08:48 -03:00
Twod
Separate GPU engines and make state follow official docs (part 1/2) (
#2422
)
2021-07-07 20:56:06 -03:00
ConditionalRenderEnabled.cs
Implement small indexed draws and other fixes to make guest Vulkan work (
#1558
)
2020-09-24 09:48:34 +10:00
IbStreamer.cs
Implement small indexed draws and other fixes to make guest Vulkan work (
#1558
)
2020-09-24 09:48:34 +10:00
Inline2Memory.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
MethodClear.cs
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
MethodConditionalRendering.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
MethodDraw.cs
Initial support for GPU channels (
#2372
)
2021-06-24 01:51:41 +02:00
MethodFirmware.cs
Ignore exit flag on branch delay slot (
#899
)
2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
MethodReport.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
MethodResetCounter.cs
Fix some spelling mistakes
2020-01-09 02:13:00 +01:00
Methods.cs
Separate GPU engines and make state follow official docs (part 1/2) (
#2422
)
2021-07-07 20:56:06 -03:00
MethodUniformBufferBind.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
MethodUniformBufferUpdate.cs
Separate GPU engines and make state follow official docs (part 1/2) (
#2422
)
2021-07-07 20:56:06 -03:00
MmeShadowScratch.cs
Separate GPU engines and make state follow official docs (part 1/2) (
#2422
)
2021-07-07 20:56:06 -03:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00