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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
aedfadaaf710d8f363b730f82f8e82437a43e115
ryujinx
/
Ryujinx.Graphics.Shader
/
Translation
History
gdkchan
17a1cab5d2
Allow SNorm buffer texture formats on Vulkan (
#3957
)
...
* Allow SNorm buffer texture formats on Vulkan * Shader cache version bump
2022-12-04 15:36:03 -03:00
..
Optimizations
Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (
#3897
)
2022-11-25 14:39:03 +00:00
AggregateType.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
AttributeConsts.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
AttributeInfo.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
ControlFlowGraph.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
Dominance.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
EmitterContext.cs
Improve shader BRX instruction code generation (
#3759
)
2022-10-15 23:20:16 +00:00
EmitterContextInsts.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
FeatureFlags.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
FunctionMatch.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
GlobalMemory.cs
Fix shader 8-bit and 16-bit STS/STG (
#2741
)
2021-10-18 20:24:15 -03:00
RegisterUsage.cs
Use multiple dest operands for shader call instructions (
#1975
)
2021-02-01 11:13:38 +11:00
Rewriter.cs
Allow SNorm buffer texture formats on Vulkan (
#3957
)
2022-12-04 15:36:03 -03:00
ShaderConfig.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (
#3866
)
2022-11-18 23:27:54 -03:00
ShaderHeader.cs
Do not allow render targets not explicitly written by the fragment shader to be modified (
#3063
)
2022-02-16 23:15:39 +01:00
Ssa.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
TargetApi.cs
Allow shader language and target API to be specified on the shader translator (
#2402
)
2021-07-06 21:20:06 +02:00
TargetLanguage.cs
shadertools: Prepare for new target Languages and APIs (
#2465
)
2021-07-18 12:49:39 +02:00
TranslationFlags.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (
#3012
)
2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Allow shader language and target API to be specified on the shader translator (
#2402
)
2021-07-06 21:20:06 +02:00
Translator.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (
#3866
)
2022-11-18 23:27:54 -03:00
TranslatorContext.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (
#3866
)
2022-11-18 23:27:54 -03:00