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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
aeb1bbf50c9996ab53a17e354798be3137ba2ae2
ryujinx
/
Ryujinx.Graphics
/
Gal
History
Ac_K
aeb1bbf50c
Add an ASTC Decoder (Not currently used in Ryujinx) (
#131
)
...
* Add an ASTC Decoder (Not currently used in Ryujinx) * Update ASTCDecoder.cs
2018-06-01 15:00:16 -03:00
..
OpenGL
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-29 20:37:10 -03:00
Shader
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-29 20:37:10 -03:00
Texture
Add an ASTC Decoder (Not currently used in Ryujinx) (
#131
)
2018-06-01 15:00:16 -03:00
EmbeddedResource.cs
Somewhat better NvFlinger (I guess) (
fixes
#30
)
2018-02-23 18:48:27 -03:00
GalBlendEquation.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
GalBlendFactor.cs
Fix for current framebuffer issues (
#78
)
2018-04-13 15:12:58 -03:00
GalClearBufferFlags.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalColorF.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalConsts.cs
[GPU] Fix frame buffer being upside down in some cases
2018-04-14 00:39:24 -03:00
GalIndexFormat.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalPrimitiveType.cs
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
GalShaderType.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTexture.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
GalTextureFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureFormat.cs
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-29 20:37:10 -03:00
GalTextureMipFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureSampler.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureSource.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
GalTextureWrap.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalVertexAttrib.cs
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
GalVertexAttribSize.cs
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
GalVertexAttribType.cs
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
IGalMemory.cs
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
IGalRenderer.cs
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
ShaderDeclInfo.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
ShaderException.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00