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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
acc0b0f3138b0ea4d573db5152927026c29bd61d
ryujinx
/
Ryujinx.Graphics.Shader
/
Instructions
History
gdkchan
acc0b0f313
Fix FLO.SH shader instruction with a input of 0 (
#2876
)
...
* Fix FLO.SH shader instruction with a input of 0 * Shader cache version bump
2021-12-05 13:25:05 +01:00
..
InstEmit.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
InstEmitAluHelper.cs
Add missing U8/S8 types from shader I2I instruction (
#2740
)
2021-10-17 17:48:36 -03:00
InstEmitAttribute.cs
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (
#2817
)
2021-11-08 13:18:46 -03:00
InstEmitBarrier.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitBitfield.cs
Fix FLO.SH shader instruction with a input of 0 (
#2876
)
2021-12-05 13:25:05 +01:00
InstEmitConversion.cs
Fix shader integer from/to double conversion (
#2831
)
2021-11-14 21:37:07 -03:00
InstEmitFloatArithmetic.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitFloatComparison.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitFloatMinMax.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitFlowControl.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
InstEmitHelper.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitIntegerArithmetic.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitIntegerComparison.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitIntegerLogical.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitIntegerMinMax.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitMemory.cs
Fix shader 8-bit and 16-bit STS/STG (
#2741
)
2021-10-18 20:24:15 -03:00
InstEmitMove.cs
Fix InvocationInfo on geometry shader and bindless default integer const (
#2822
)
2021-11-08 11:39:30 -03:00
InstEmitMultifunction.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitNop.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitPredicate.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitShift.cs
Implement SHF (funnel shift) shader instruction (
#2702
)
2021-10-17 17:02:20 -03:00
InstEmitSurface.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
InstEmitter.cs
Initial work
2020-01-09 02:13:00 +01:00
InstEmitTexture.cs
Fix shader integer from/to double conversion (
#2831
)
2021-11-14 21:37:07 -03:00
InstEmitVideoArithmetic.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitVideoMinMax.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
InstEmitWarp.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
Lop3Expression.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00