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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
a8e9dd2f839bdcd20ec9b32b8647ce2a83e50ecb
ryujinx
/
Ryujinx.Graphics.Shader
/
StructuredIr
History
gdkchan
e453ba69f4
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
..
AstAssignment.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlock.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlockType.cs
Initial work
2020-01-09 02:13:00 +01:00
AstBlockVisitor.cs
Initial work
2020-01-09 02:13:00 +01:00
AstComment.cs
Initial work
2020-01-09 02:13:00 +01:00
AstHelper.cs
Initial work
2020-01-09 02:13:00 +01:00
AstNode.cs
Initial work
2020-01-09 02:13:00 +01:00
AstOperand.cs
Better IPA shader instruction implementation (
#1082
)
2020-04-03 11:20:47 +11:00
AstOperation.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
AstOptimizer.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
AstTextureOperation.cs
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
GotoElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
GotoStatement.cs
Initial work
2020-01-09 02:13:00 +01:00
HelperFunctionsMask.cs
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
IAstNode.cs
Initial work
2020-01-09 02:13:00 +01:00
InstructionInfo.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
OperandInfo.cs
Initial work
2020-01-09 02:13:00 +01:00
PhiFunctions.cs
Initial work
2020-01-09 02:13:00 +01:00
StructuredFunction.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
StructuredProgram.cs
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
StructuredProgramContext.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
StructuredProgramInfo.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
VariableType.cs
Initial support for double precision shader instructions. (
#963
)
2020-03-03 15:02:08 +01:00