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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
a87f7f202973d2ab0db088f97b3538ae724bbe69
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
a87f7f2029
Fix DMA copy fast path line size when xCount < stride (
#2942
)
2021-12-26 13:05:26 -03:00
..
Compute
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
Dma
Fix DMA copy fast path line size when xCount < stride (
#2942
)
2021-12-26 13:05:26 -03:00
GPFifo
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
InlineToMemory
Fix I2M texture copies when line length is not a multiple of 4 (
#2938
)
2021-12-26 12:39:07 -03:00
MME
Handle indirect draw counts with non-zero draw starts properly (
#2593
)
2021-08-29 16:52:38 -03:00
Threed
Fix for texture pool not being updated when it should + buffer texture related fixes (
#2911
)
2021-12-19 11:50:44 -03:00
Twod
Don't force scaling on 2D copy sources (
#2701
)
2021-10-12 23:12:17 +02:00
Types
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00