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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
a5d5ca06357e2fe1ee2cf880460109ce9da5fe4e
ryujinx
/
Ryujinx.Graphics.Shader
/
Translation
History
mageven
a5d5ca0635
Shader Cache: Move bindless checking from translation to decode (
#2145
)
2021-03-27 00:50:26 +01:00
..
Optimizations
Traverse PhiNodes for Bindless Elimination (
#2089
)
2021-03-09 17:27:44 -03:00
AttributeConsts.cs
Fix gl_in being used with built-in variables that are not per-vertex (
#1624
)
2020-10-17 10:16:40 +02:00
ControlFlowGraph.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
Dominance.cs
Implement CAL and RET shader instructions (
#1618
)
2020-10-25 17:00:44 -03:00
EmitterContext.cs
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
2021-01-28 10:59:47 +11:00
EmitterContextInsts.cs
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
2021-01-28 10:59:47 +11:00
FeatureFlags.cs
Salieri: Detect and avoid caching shaders using bindless textures (
#2097
)
2021-03-19 20:07:37 +01:00
GlobalMemory.cs
Support compute uniform buffers emulated with global memory (
#924
)
2020-02-11 01:10:05 +01:00
RegisterUsage.cs
Use multiple dest operands for shader call instructions (
#1975
)
2021-02-01 11:13:38 +11:00
Rewriter.cs
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
ShaderConfig.cs
Implement geometry shader passthrough (
#1961
)
2021-01-29 14:38:51 +11:00
ShaderHeader.cs
Implement geometry shader passthrough (
#1961
)
2021-01-29 14:38:51 +11:00
Ssa.cs
Use multiple dest operands for shader call instructions (
#1975
)
2021-02-01 11:13:38 +11:00
TranslationCounts.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
TranslationFlags.cs
Fix shader regression on Intel iGPUs by reverting layout changes (
#1425
)
2020-07-29 08:01:11 +10:00
Translator.cs
Shader Cache: Move bindless checking from translation to decode (
#2145
)
2021-03-27 00:50:26 +01:00
TranslatorContext.cs
Salieri: Detect and avoid caching shaders using bindless textures (
#2097
)
2021-03-19 20:07:37 +01:00