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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
a42ab2e40cae5db96cc58634f1e70c4e31bb095d
ryujinx
/
Ryujinx.Graphics
/
Gal
/
Shader
History
ReinUsesLisp
a42ab2e40c
Implement vertex instancing (
#381
)
2018-08-25 01:16:58 -03:00
..
GlslDecl.cs
Implement vertex instancing (
#381
)
2018-08-25 01:16:58 -03:00
GlslDecompiler.cs
Implement vertex instancing (
#381
)
2018-08-25 01:16:58 -03:00
GlslProgram.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
ShaderDecode.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderDecodeAlu.cs
Fix FMUL and TEXS shader instructions (
#347
)
2018-08-13 19:46:36 -03:00
ShaderDecodeFlow.cs
Add support for Vertex Program A and other small shader improvements (
#192
)
2018-06-27 23:55:08 -03:00
ShaderDecodeHelper.cs
Avoid gpr overwritting on Ld_C instruction (
#371
)
2018-08-20 23:31:10 -03:00
ShaderDecodeMem.cs
Avoid gpr overwritting on Ld_C instruction (
#371
)
2018-08-20 23:31:10 -03:00
ShaderDecodeMove.cs
Implement Geometry shaders (
#280
)
2018-07-19 02:33:27 -03:00
ShaderDecoder.cs
Implement Geometry shaders (
#280
)
2018-07-19 02:33:27 -03:00
ShaderDecodeSpecial.cs
Code style fixes and nits on the HLE project (
#355
)
2018-08-16 20:47:36 -03:00
ShaderHeader.cs
Implement multiple rendertarget attachments and depth writting (
#375
)
2018-08-23 02:07:23 -03:00
ShaderIrAsg.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderIrBlock.cs
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-29 20:37:10 -03:00
ShaderIrCmnt.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
ShaderIrCond.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrInst.cs
Add partial support to the TEX.B shader instruction (
#342
)
2018-08-13 18:22:09 -03:00
ShaderIrMeta.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrMetaTex.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrMetaTexq.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrNode.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderIrOp.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrOperAbuf.cs
Implement Geometry shaders (
#280
)
2018-07-19 02:33:27 -03:00
ShaderIrOperCbuf.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
ShaderIrOperGpr.cs
Avoid gpr overwritting on Ld_C instruction (
#371
)
2018-08-20 23:31:10 -03:00
ShaderIrOperImm.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderIrOperImmf.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderIrOperPred.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderOpCodeTable.cs
Add partial support to the TEX.B shader instruction (
#342
)
2018-08-13 18:22:09 -03:00
ShaderOper.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderTexqInfo.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00