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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
a10b2c5ff26886e9ffc6f19e3f0fe9505a503b2f
ryujinx
/
Ryujinx.Graphics.Shader
/
CodeGen
/
Glsl
History
gdkchan
49edf14a3e
Pass all inputs when geometry shader passthrough is enabled (
#2362
)
...
* Pass all inputs when geometry shader passthrough is enabled * Shader cache version bump
2021-06-23 23:04:59 +02:00
..
HelperFunctions
Support multiple destination operands on shader IR and shuffle predicates (
#1964
)
2021-01-28 10:59:47 +11:00
Instructions
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
CodeGenContext.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
Declarations.cs
Pass all inputs when geometry shader passthrough is enabled (
#2362
)
2021-06-23 23:04:59 +02:00
DefaultNames.cs
…
GlslGenerator.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
NumberFormatter.cs
Support single precision contants for double precision operations (
#1673
)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (
#1969
)
2021-01-27 09:19:30 +01:00
Varying.cs
…