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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
9ecbee8032356cb047d247819a7e192811a23ccc
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
9ecbee8032
Batch inline index buffer update (
#4587
)
2023-03-24 14:19:54 +01:00
..
Compute
GPU: Swap bindings array instead of copying (
#4003
)
2022-12-04 18:18:40 +01:00
Dma
GPU: Pass SpanOrArray for Texture SetData to avoid copy (
#3745
)
2022-10-08 12:04:47 -03:00
GPFifo
Vulkan: Don't flush commands when creating most sync (
#4087
)
2022-12-29 15:39:04 +01:00
InlineToMemory
Mark texture as modified and sync on I2M fast path (
#4449
)
2023-02-21 10:40:23 +01:00
MME
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
Threed
Batch inline index buffer update (
#4587
)
2023-03-24 14:19:54 +01:00
Twod
Allow setting texture data from 1x to fix some textures resetting randomly (
#2860
)
2023-01-22 02:03:30 +00:00
Types
Fix blend with RGBX color formats (
#3553
)
2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Use method overloads that support trimming. Mark some types to be trimming friendly (
#4083
)
2022-12-12 15:10:05 +01:00
MmeShadowScratch.cs
Rename ToSpan to AsSpan (
#3556
)
2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00