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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
9ca040c0ff66e8ad928b6fb109401a5b4b53a74d
ryujinx
/
Ryujinx.Common
History
Berkan Diler
9ca040c0ff
Use ReadOnlySpan<byte> compiler optimization for static data (
#3130
)
2022-02-17 21:38:50 +01:00
..
Collections
Implement and use an Interval Tree for the MultiRangeList (
#2641
)
2021-09-19 14:55:07 +02:00
Configuration
Implement analog stick range modifier (
#2783
)
2022-01-03 12:49:29 +01:00
Extensions
Use Enum and Delegate.CreateDelegate generic overloads (
#3111
)
2022-02-13 10:50:07 -03:00
GraphicsDriver
Convert the bool to a lowercase string (
#3080
)
2022-02-06 12:52:39 -03:00
Logging
Use Enum and Delegate.CreateDelegate generic overloads (
#3111
)
2022-02-13 10:50:07 -03:00
Memory
hle: Make Ryujinx.HLE project entirely safe (
#2789
)
2021-11-01 19:38:13 -03:00
Pools
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
System
misc: Migrate usage of RuntimeInformation to OperatingSystem (
#2901
)
2021-12-04 20:02:30 -03:00
SystemInfo
Revise SystemInfo (
#2047
)
2021-03-01 15:22:00 +11:00
Utilities
Use ReadOnlySpan<byte> compiler optimization for static data (
#3130
)
2022-02-17 21:38:50 +01:00
AsyncWorkQueue.cs
New NVDEC and VIC implementation (
#1384
)
2020-07-12 05:07:01 +02:00
Hash128.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
PerformanceCounter.cs
Rewrite scheduler context switch code (
#1786
)
2020-12-09 19:20:05 -03:00
ReactiveObject.cs
Fix ReactiveObject initial event not being propagated with boolean types (
#860
)
2020-01-05 17:35:55 +01:00
ReferenceEqualityComparer.cs
Only enumerate cached textures that are modified when flushing. (
#918
)
2020-02-07 08:49:26 +11:00
ReleaseInformations.cs
Fix regression on PR builds version number since new release system
2022-01-24 18:49:14 +01:00
Ryujinx.Common.csproj
infra: Migrate to .NET 6 (
#2829
)
2021-11-28 21:24:17 +01:00
XXHash128.cs
Use ReadOnlySpan<byte> compiler optimization for static data (
#3130
)
2022-02-17 21:38:50 +01:00