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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
98e6a34608cc31f1f40e964a4a8cc80606877eca
ryujinx
/
Ryujinx.Graphics
/
Gal
/
OpenGL
History
Lordmau5
98e6a34608
Implement R16 texture format (
#147
)
2018-06-12 09:29:44 -03:00
..
DeleteValueCallback.cs
Texture/Vertex/Index data cache (
#132
)
2018-06-08 21:15:56 -03:00
FbFragShader.glsl
Somewhat better NvFlinger (I guess) (
fixes
#30
)
2018-02-23 18:48:27 -03:00
FbVtxShader.glsl
Enable hardware frame buffer texture scaling
2018-02-28 23:37:40 -03:00
OGLBlend.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
OGLCachedResource.cs
Texture/Vertex/Index data cache (
#132
)
2018-06-08 21:15:56 -03:00
OGLEnumConverter.cs
Implement R16 texture format (
#147
)
2018-06-12 09:29:44 -03:00
OGLFrameBuffer.cs
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
OGLRasterizer.cs
Texture/Vertex/Index data cache (
#132
)
2018-06-08 21:15:56 -03:00
OGLShader.cs
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
OGLTexture.cs
Fix a small size related issue on MapBufferEx and add the BC7U texture format
2018-06-10 01:00:43 -03:00
OpenGLRenderer.cs
Texture/Vertex/Index data cache (
#132
)
2018-06-08 21:15:56 -03:00