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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
98d0240ce66f682e10efc3f826a61fc22b633183
ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
98d0240ce6
Support shader F32 to Bool reinterpretation (
#1969
)
2021-01-27 09:19:30 +01:00
..
CodeGen
Support shader F32 to Bool reinterpretation (
#1969
)
2021-01-27 09:19:30 +01:00
Decoders
Fix shader LOP3 predicate write condition (
#1910
)
2021-01-14 01:07:50 +01:00
Instructions
Fix shader LOP3 predicate write condition (
#1910
)
2021-01-14 01:07:50 +01:00
IntermediateRepresentation
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
StructuredIr
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
Translation
Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG with RZ (
#1901
)
2021-01-13 08:52:13 +11:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
IGpuAccessor.cs
Implement Force Early Z Register (
#1755
)
2020-12-02 00:13:27 +01:00
InputTopology.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Add support for shader atomic min/max (S32) (
#1948
)
2021-01-26 17:38:33 +11:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name (
#1642
)
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderProgramInfo.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderStage.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureDescriptor.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Support res scale on images, correctly blacklist for SUST, move logic out of backend. (
#1657
)
2020-11-02 16:53:23 -03:00