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This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
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9551bfdeebee663f119b4fbaa7196ce8d810f41a
ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
History
gdkchan e453ba69f4 Add support for shader atomic min/max (S32) (#1948)
2021-01-26 17:38:33 +11:00
..
HelperFunctions
Add support for shader atomic min/max (S32) (#1948)
2021-01-26 17:38:33 +11:00
Instructions
Add support for shader atomic min/max (S32) (#1948)
2021-01-26 17:38:33 +11:00
CodeGenContext.cs
Simplify logic for bindless texture handling (#1667)
2020-11-09 19:35:04 -03:00
Declarations.cs
Add support for shader atomic min/max (S32) (#1948)
2021-01-26 17:38:33 +11:00
DefaultNames.cs
Implement CAL and RET shader instructions (#1618)
2020-10-25 17:00:44 -03:00
GlslGenerator.cs
Implement CAL and RET shader instructions (#1618)
2020-10-25 17:00:44 -03:00
GlslProgram.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
NumberFormatter.cs
Support single precision contants for double precision operations (#1673)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Simplify logic for bindless texture handling (#1667)
2020-11-09 19:35:04 -03:00
TypeConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
Varying.cs
Initial transform feedback support (#1370)
2020-07-15 13:01:10 +10:00
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