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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
952f6f8a65ca72ab5e53fb03f3b4bd0194c4a34f
ryujinx
/
Ryujinx.Graphics.OpenGL
History
gdkchan
56c56aa34d
Do not clamp SNorm outputs to the [0, 1] range on OpenGL (
#3260
)
2022-04-05 18:09:06 -03:00
..
Helper
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
Image
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
Queries
Use Enum and Delegate.CreateDelegate generic overloads (
#3111
)
2022-02-13 10:50:07 -03:00
BackgroundContextWorker.cs
Assign _backgroundContext before starting its worker thread. (
#2299
)
2021-05-20 15:29:10 +02:00
Buffer.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures (
#2494
)
2021-07-19 19:10:54 -03:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses (
#1634
)
2020-10-25 17:23:42 -03:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns (
#1450
)
2020-08-07 15:30:06 +02:00
DrawTextureEmulation.cs
Implement DrawTexture functionality (
#2747
)
2021-11-10 15:37:49 -03:00
EnumConversion.cs
Small graphics abstraction layer cleanup (
#3257
)
2022-04-04 18:21:06 -03:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
Framebuffer.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
Handle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Implement DrawTexture functionality (
#2747
)
2021-11-10 15:37:49 -03:00
IOpenGLContext.cs
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
PersistentBuffers.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
Pipeline.cs
Don't restore Viewport 0 if it hasn't been set yet. (
#3219
)
2022-03-20 14:48:43 -03:00
Program.cs
Collapse AsSpan().Slice(..) calls into AsSpan(..) (
#3145
)
2022-02-22 10:32:10 -03:00
Renderer.cs
Do not clamp SNorm outputs to the [0, 1] range on OpenGL (
#3260
)
2022-04-05 18:09:06 -03:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements (
#1408
)
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
infra: Migrate to .NET 6 (
#2829
)
2021-11-28 21:24:17 +01:00
Shader.cs
Do not allow render targets not explicitly written by the fragment shader to be modified (
#3063
)
2022-02-16 23:15:39 +01:00
Sync.cs
Only flush commands when creating sync on Intel/AMD (windows) (
#2165
)
2021-04-03 11:10:37 +11:00
VertexArray.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Fix OpenGL issues with RTSS overlays and OBS Game Capture (
#3217
)
2022-03-20 13:37:45 -03:00