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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
934a78005e75653529c320cf90e78fe6536447c2
ryujinx
/
Ryujinx.Graphics.Gpu
History
gdkchan
934a78005e
Simplify logic for bindless texture handling (
#1667
)
...
* Simplify logic for bindless texture handling * Nits
2020-11-09 19:35:04 -03:00
..
Engine
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
Image
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
Memory
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
Shader
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
State
Separate zeta from color formats (
#1647
)
2020-11-05 23:50:34 +01:00
Synchronization
Improved Logger (
#1292
)
2020-08-04 01:32:53 +02:00
ClassId.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
Constants.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00
GpuContext.cs
Remove GPU MemoryAccessor (
#1423
)
2020-07-25 16:39:45 +10:00
GraphicsConfig.cs
Implement a Macro JIT (
#1445
)
2020-08-03 03:36:57 +02:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
New GPFifo and fast guest constant buffer updates (
#1400
)
2020-07-23 23:53:25 -03:00
ShadowRamControl.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Window.cs
Allow swizzles to match with "undefined" components (
#1538
)
2020-09-11 09:48:48 +10:00