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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
92cc37e365d02aaa2e2d499acac6bdcb7a13d069
ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
92cc37e365
Fix negation of HADD2 constant buffer source (
#1116
)
2020-04-15 09:01:26 +10:00
..
CodeGen
Better IPA shader instruction implementation (
#1082
)
2020-04-03 11:20:47 +11:00
Decoders
Implement FCMP shader instruction (
#1067
)
2020-03-30 12:04:00 +02:00
Instructions
Fix negation of HADD2 constant buffer source (
#1116
)
2020-04-15 09:01:26 +10:00
IntermediateRepresentation
Better IPA shader instruction implementation (
#1082
)
2020-04-03 11:20:47 +11:00
StructuredIr
Better IPA shader instruction implementation (
#1082
)
2020-04-03 11:20:47 +11:00
Translation
Better IPA shader instruction implementation (
#1082
)
2020-04-03 11:20:47 +11:00
BufferDescriptor.cs
Initial work
2020-01-09 02:13:00 +01:00
InputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
QueryInfoName.cs
Use correct shader local memory size instead of a hardcoded size (
#914
)
2020-02-02 14:25:52 +11:00
Ryujinx.Graphics.Shader.csproj
Add runtime identifiers to new projects
2020-01-09 02:13:00 +01:00
SamplerType.cs
Make the shader translator more error resilient (part 2)
2020-01-09 02:13:00 +01:00
ShaderProgram.cs
Better IPA shader instruction implementation (
#1082
)
2020-04-03 11:20:47 +11:00
ShaderProgramInfo.cs
Remove output interpolation qualifier (
#1070
)
2020-04-02 12:24:55 +11:00
ShaderStage.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureDescriptor.cs
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00