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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
91fa1debd4c5791a12733d75d7ce06a23a1547ff
ryujinx
/
Ryujinx.Graphics.Gpu
History
gdkchan
91fa1debd4
Report more realistic GPU timestamps when FastGpuTime is enabled (
#1139
)
2020-04-20 22:41:07 +10:00
..
Engine
Report more realistic GPU timestamps when FastGpuTime is enabled (
#1139
)
2020-04-20 22:41:07 +10:00
Image
Make max anisotropy configurable (
#1043
)
2020-03-31 08:38:52 +11:00
Memory
Compare shader code using a span instead of individual reads. (
#917
)
2020-02-03 20:11:22 +01:00
Shader
Remove output interpolation qualifier (
#1070
)
2020-04-02 12:24:55 +11:00
State
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
Synchronization
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
ClassId.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
Constants.cs
Simple GPU fixes (
#1093
)
2020-04-07 19:19:45 +10:00
DmaPusher.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
GpuContext.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
GraphicsConfig.cs
Make max anisotropy configurable (
#1043
)
2020-03-31 08:38:52 +11:00
MacroInterpreter.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
MethodParams.cs
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
NvGpuFifo.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00
Ryujinx.Graphics.Gpu.csproj
Use correct shader local memory size instead of a hardcoded size (
#914
)
2020-02-02 14:25:52 +11:00
ShadowRamControl.cs
Implement MME shadow RAM (
#987
)
2020-03-13 12:30:26 +11:00
Window.cs
Implement GPU syncpoints (
#980
)
2020-04-19 11:25:57 +10:00