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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
8e0a421264df4eadbe35e2e63fcb81a02ae04ba4
ryujinx
/
Ryujinx.Graphics.OpenGL
History
Ac_K
73f6149bd6
gpu: Implement missing texture formats (
#1867
)
...
* gpu: Implement Etc2Rgba texture format * Add more format * Fix wrong pixel format
2021-01-05 06:02:49 +01:00
..
Image
Allow copy destination to have a different scale from source (
#1711
)
2020-11-20 17:14:45 -03:00
Queries
End empty gl queries before returning them to the pool. (
#1806
)
2020-12-12 10:31:39 +11:00
BackgroundContextWorker.cs
Memory Read/Write Tracking using Region Handles (
#1272
)
2020-10-16 17:18:35 -03:00
Buffer.cs
Fix transform feedback errors caused by host pause/resume and multiple uses (
#1634
)
2020-10-25 17:23:42 -03:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses (
#1634
)
2020-10-25 17:23:42 -03:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns (
#1450
)
2020-08-07 15:30:06 +02:00
EnumConversion.cs
Fix incorrect GPU GL blend func values (
#1612
)
2020-10-13 14:45:41 +11:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
gpu: Implement missing texture formats (
#1867
)
2021-01-05 06:02:49 +01:00
Framebuffer.cs
Fix error when dual source blend is used (
#1610
)
2020-10-12 21:50:41 -03:00
Handle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Add seamless cubemap flag in sampler parameters. (
#1658
)
2020-11-02 17:03:06 -03:00
Pipeline.cs
Dummy out gl queries with 0 draws, remove glFlush call (
#1773
)
2020-12-03 19:42:59 +01:00
Program.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
Renderer.cs
Dummy out gl queries with 0 draws, remove glFlush call (
#1773
)
2020-12-03 19:42:59 +01:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements (
#1408
)
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
infra: Migrate to .NET 5 (
#1694
)
2020-11-15 19:27:15 +01:00
Shader.cs
Use explicit buffer and texture bindings on shaders (
#1666
)
2020-11-08 12:10:00 +01:00
VertexArray.cs
Fix vertex buffer handle null check (
#1638
)
2020-10-26 01:40:50 +01:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
gui/gpu: Implement setting and toggle for Aspect Ratio (
#1777
)
2020-12-15 23:19:07 -03:00