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This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
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8d9d508dc78eb5225c99cb425fa484999f3c4305
ryujinx/Ryujinx.Graphics.OpenGL/Image
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gdkchan d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676)
* Support copy between multisample and non-multisample depth textures

* PR feedback
2023-04-17 08:13:53 +00:00
..
FormatConverter.cs
Implement S8D24 texture format and tweak depth range detection (#2458)
2022-03-15 03:42:08 +01:00
IntermmediatePool.cs
Support copy between multisample and non-multisample depth textures (#4676)
2023-04-17 08:13:53 +00:00
ITextureInfo.cs
…
Sampler.cs
…
TextureBase.cs
Minor improvement to Vulkan pipeline state and bindings management (#3829)
2022-11-10 13:38:38 -03:00
TextureBuffer.cs
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
2023-03-19 17:56:48 -03:00
TextureCopy.cs
Support copy between multisample and non-multisample depth textures (#4676)
2023-04-17 08:13:53 +00:00
TextureCopyIncompatible.cs
Add copy dependency for some incompatible texture formats (#4380)
2023-02-21 19:21:57 -03:00
TextureCopyMS.cs
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
2022-09-19 16:12:56 -03:00
TextureStorage.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
TextureView.cs
Support copy between multisample and non-multisample depth textures (#4676)
2023-04-17 08:13:53 +00:00
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