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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
85ffd760161c6995f0004e042178d2e9259b2af5
ryujinx
/
Ryujinx.Graphics
/
Gal
History
gdkchan
85ffd76016
Force cache to remove entries when memory usage exceeds a given threshold (
#492
)
2018-11-14 23:22:02 +01:00
..
OpenGL
Force cache to remove entries when memory usage exceeds a given threshold (
#492
)
2018-11-14 23:22:02 +01:00
Shader
Fix for render target and a shader compilation issue (
#471
)
2018-10-23 17:59:52 -03:00
EmbeddedResource.cs
Somewhat better NvFlinger (I guess) (
fixes
#30
)
2018-02-23 18:48:27 -03:00
GalBlendEquation.cs
Implment common and independent blend properly (
fixes
#458
) (
#485
)
2018-11-01 01:22:24 -03:00
GalBlendFactor.cs
Implment common and independent blend properly (
fixes
#458
) (
#485
)
2018-11-01 01:22:24 -03:00
GalClearBufferFlags.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalColorF.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalComparisonOp.cs
Implement some GPU features (
#209
)
2018-07-05 15:47:29 -03:00
GalCullFace.cs
Implement some GPU features (
#209
)
2018-07-05 15:47:29 -03:00
GalFrontFace.cs
Implement some GPU features (
#209
)
2018-07-05 15:47:29 -03:00
GalImage.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
GalImageFormat.cs
Improve texture tables (
#457
)
2018-10-17 18:02:23 -03:00
GalIndexFormat.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalMemoryLayout.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
GalPipelineState.cs
Initialize blend registers with default values (
#497
)
2018-11-14 22:50:31 +01:00
GalPrimitiveType.cs
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
GalShaderType.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalStencilOp.cs
Implement some GPU features (
#209
)
2018-07-05 15:47:29 -03:00
GalSurfaceFormat.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
GalTextureFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureFormat.cs
Improve texture tables (
#457
)
2018-10-17 18:02:23 -03:00
GalTextureMipFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureSampler.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureSource.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
GalTextureType.cs
Rendertarget attachments, texture and image changes (
#358
)
2018-08-19 22:25:26 -03:00
GalTextureWrap.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalVertexAttrib.cs
Quads, QuadStrip, const attributes and half-float attributes support (
#447
)
2018-10-13 01:37:01 +00:00
GalVertexAttribSize.cs
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
GalVertexAttribType.cs
Split main project into core,graphics and chocolarm4 subproject (
#29
)
2018-02-20 17:09:23 -03:00
GalVertexBinding.cs
Quads, QuadStrip, const attributes and half-float attributes support (
#447
)
2018-10-13 01:37:01 +00:00
GalZetaFormat.cs
Improve texture tables (
#457
)
2018-10-17 18:02:23 -03:00
IGalConstBuffer.cs
Low level graphics API prerequisites (
#319
)
2018-08-10 01:09:40 -03:00
IGalMemory.cs
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
IGalPipeline.cs
Improve texture tables (
#457
)
2018-10-17 18:02:23 -03:00
IGalRasterizer.cs
Improve texture tables (
#457
)
2018-10-17 18:02:23 -03:00
IGalRenderer.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
IGalRenderTarget.cs
Fix multiple rendertargets (
#427
)
2018-09-26 00:55:30 +02:00
IGalShader.cs
Avoid querying and setting texture bindings in hot code (
#376
)
2018-08-23 01:54:32 -03:00
IGalTexture.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderDeclInfo.cs
Add partial support to the TEX.B shader instruction (
#342
)
2018-08-13 18:22:09 -03:00
ShaderDumper.cs
Improve texture tables (
#457
)
2018-10-17 18:02:23 -03:00
ShaderException.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00