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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
851d81d24ab437bbe552a085cdd3caad6f4a1867
ryujinx
/
Ryujinx.Graphics.Shader
History
Isaac Marovitz
851d81d24a
Fix Redundant Qualifer Warnings (
#4091
)
...
* Fix Redundant Qualifer Warnings * Remove unnecessary using
2022-12-10 21:21:13 +01:00
..
CodeGen
Fix Redundant Qualifer Warnings (
#4091
)
2022-12-10 21:21:13 +01:00
Decoders
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
Instructions
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (
#3866
)
2022-11-18 23:27:54 -03:00
IntermediateRepresentation
Fix bindless 1D textures having a buffer type on the shader (
#3697
)
2022-09-13 08:53:55 +02:00
StructuredIr
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
Translation
Shader: Implement PrimitiveID (
#4067
)
2022-12-08 10:55:03 +01:00
AlphaTestOp.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
AttributeType.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (
#3552
)
2022-08-20 16:20:27 -03:00
BufferDescriptor.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
Constants.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
IGpuAccessor.cs
Allow SNorm buffer texture formats on Vulkan (
#3957
)
2022-12-04 15:36:03 -03:00
InputTopology.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
infra: Migrate to .NET 7 (
#3795
)
2022-11-09 20:22:43 +01:00
SamplerType.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
ShaderProgram.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ShaderProgramInfo.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
ShaderStage.cs
Add support for render scale to vertex stage. (
#2763
)
2022-01-08 14:48:48 -03:00
SupportBuffer.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
TessPatchType.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
TessSpacing.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
TextureDescriptor.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
TextureFormat.cs
Removed extra semicolons. (
#3594
)
2022-08-17 09:05:15 +02:00
TextureHandle.cs
Allow bindless textures with handles from unbound constant buffer (
#3706
)
2022-09-19 15:35:47 -03:00
TextureUsageFlags.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00