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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
8428bb6541d300d82522fd19c2ef3e6f2ba52ece
ryujinx
/
Ryujinx.Graphics.Gpu
/
Shader
History
gdkchan
8428bb6541
Fix shader FSWZADD instruction (
#4069
)
...
* Fix shader FSWZADD instruction * Shader cache version bump
2022-12-08 14:08:07 -03:00
..
DiskCache
Fix shader FSWZADD instruction (
#4069
)
2022-12-08 14:08:07 -03:00
HashTable
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
CachedShaderBindings.cs
GPU: Swap bindings array instead of copying (
#4003
)
2022-12-04 18:18:40 +01:00
CachedShaderProgram.cs
GPU: Swap bindings array instead of copying (
#4003
)
2022-12-04 18:18:40 +01:00
CachedShaderStage.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
GpuAccessor.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
GpuAccessorBase.cs
Allow SNorm buffer texture formats on Vulkan (
#3957
)
2022-12-04 15:36:03 -03:00
GpuAccessorState.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
GpuChannelGraphicsState.cs
GPU: Use lazy checks for specialization state (
#4004
)
2022-12-04 18:41:17 +01:00
GpuChannelPoolState.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ResourceCounts.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ShaderAddresses.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ShaderCache.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ShaderCacheHashTable.cs
GPU: Use lazy checks for specialization state (
#4004
)
2022-12-04 18:41:17 +01:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (
#2129
)
2021-03-22 19:40:07 +01:00
ShaderCodeAccessor.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ShaderDumper.cs
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
ShaderDumpPaths.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ShaderSpecializationList.cs
GPU: Use lazy checks for specialization state (
#4004
)
2022-12-04 18:41:17 +01:00
ShaderSpecializationState.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
TransformFeedbackDescriptor.cs
Rename ToSpan to AsSpan (
#3556
)
2022-08-11 18:07:37 -03:00