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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
82cefc8dd3babb781d4b7229435e26911fb083dd
ryujinx
/
Ryujinx.Graphics.Gpu
/
Engine
History
gdkchan
82cefc8dd3
Handle indirect draw counts with non-zero draw starts properly (
#2593
)
2021-08-29 16:52:38 -03:00
..
Compute
Implement a fast path for I2M transfers (
#2467
)
2021-07-12 16:48:57 -03:00
Dma
Support non-contiguous copies on I2M and DMA engines (
#2473
)
2021-08-04 22:20:58 +02:00
GPFifo
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount
#2
(
#2557
)
2021-08-26 23:50:28 +02:00
InlineToMemory
Support non-contiguous copies on I2M and DMA engines (
#2473
)
2021-08-04 22:20:58 +02:00
MME
Handle indirect draw counts with non-zero draw starts properly (
#2593
)
2021-08-29 16:52:38 -03:00
Threed
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (
#2501
)
2021-08-27 00:31:29 +02:00
Twod
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
Types
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (
#2440
)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (
#1625
)
2020-10-20 19:03:20 -03:00