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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
81de540ca595ead558f039f5c9b77766485f6f4e
ryujinx
/
src
/
Ryujinx.Graphics.Gpu
History
gdkchan
7d158acc3b
Do not try to create a texture pool if shader does not use textures (
#7379
)
2024-09-30 11:41:07 -03:00
..
Engine
Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (
#7171
)
2024-09-18 23:00:54 -03:00
Image
Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (
#7307
)
2024-09-26 14:33:38 -03:00
Memory
Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (
#7307
)
2024-09-26 14:33:38 -03:00
Shader
Do not try to create a texture pool if shader does not use textures (
#7379
)
2024-09-30 11:41:07 -03:00
Synchronization
Add a separate device memory manager (
#6153
)
2024-01-22 17:14:46 -03:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
Constants.cs
Add support for large sampler arrays on Vulkan (
#6489
)
2024-04-07 18:25:55 -03:00
GpuChannel.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
GpuContext.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (
#6794
)
2024-05-19 16:53:37 -03:00
GraphicsConfig.cs
Implement color space passthrough option (
#5531
)
2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj
Migrate to .NET 8 (
#5887
)
2023-11-15 17:41:31 +01:00
Window.cs
Change image format view handling to allow view incompatible formats (
#7311
)
2024-09-17 15:52:30 -03:00