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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
7f8a3541eb4d4d64390c8dd5d3849ea4606c59fb
ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
7f8a3541eb
Fix decoding of block after shader BRA.CC instructions without predicate (
#3472
)
...
* Fix decoding of block after BRA.CC instructions without predicate * Shader cache version bump
2022-07-23 11:53:14 -03:00
..
CodeGen
/Glsl
Add support for alpha to coverage dithering (
#3069
)
2022-07-05 19:58:36 -03:00
Decoders
Fix decoding of block after shader BRA.CC instructions without predicate (
#3472
)
2022-07-23 11:53:14 -03:00
Instructions
Avoid adding shader buffer descriptors for constant buffers that are not used (
#3478
)
2022-07-23 11:15:58 -03:00
IntermediateRepresentation
Fix FLO.SH shader instruction with a input of 0 (
#2876
)
2021-12-05 13:25:05 +01:00
StructuredIr
Avoid adding shader buffer descriptors for constant buffers that are not used (
#3478
)
2022-07-23 11:15:58 -03:00
Translation
Fix decoding of block after shader BRA.CC instructions without predicate (
#3472
)
2022-07-23 11:53:14 -03:00
BufferDescriptor.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) (
#1790
)
2021-01-17 17:08:06 -03:00
Constants.cs
Initial support for shader attribute indexing (
#2546
)
2021-08-27 01:44:47 +02:00
IGpuAccessor.cs
Add support for alpha to coverage dithering (
#3069
)
2022-07-05 19:58:36 -03:00
InputTopology.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Add support for render scale to vertex stage. (
#2763
)
2022-01-08 14:48:48 -03:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name (
#1642
)
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ShaderProgramInfo.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ShaderStage.cs
Add support for render scale to vertex stage. (
#2763
)
2022-01-08 14:48:48 -03:00
SupportBuffer.cs
Implement Viewport Transform Disable (
#3328
)
2022-05-12 10:47:13 -03:00
TessPatchType.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
TessSpacing.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
TextureDescriptor.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
TextureFormat.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
TextureHandle.cs
Bindless elimination for constant sampler handle (
#3424
)
2022-07-02 15:03:35 -03:00
TextureUsageFlags.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00