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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
7f8a3541eb4d4d64390c8dd5d3849ea4606c59fb
ryujinx
/
Ryujinx.Graphics.Gpu
/
Image
History
riperiperi
5811d121df
Avoid scaling 2d textures that could be used as 3d (
#3464
)
2022-07-15 09:24:13 -03:00
..
AutoDeleteCache.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
FormatInfo.cs
Allow swizzles to match with "undefined" components (
#1538
)
2020-09-11 09:48:48 +10:00
FormatTable.cs
Implement S8D24 texture format and tweak depth range detection (
#2458
)
2022-03-15 03:42:08 +01:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up (
#1717
)
2020-11-17 22:20:17 +01:00
Pool.cs
Ensure texture ID is valid before getting texture descriptor (
#3406
)
2022-06-24 02:41:57 +02:00
ReductionFilter.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
Sampler.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs
Use a descriptor cache for faster pool invalidation. (
#1977
)
2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerPool.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
Texture.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
TextureBindingInfo.cs
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs
Bindless elimination for constant sampler handle (
#3424
)
2022-07-02 15:03:35 -03:00
TextureCache.cs
Avoid scaling 2d textures that could be used as 3d (
#3464
)
2022-07-15 09:24:13 -03:00
TextureCompatibility.cs
Copy dependency for multisample and non-multisample textures (
#3382
)
2022-06-05 14:06:47 -03:00
TextureComponent.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureDependency.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (
#2001
)
2021-03-02 19:30:54 -03:00
TextureDescriptor.cs
Ensure texture ID is valid before getting texture descriptor (
#3406
)
2022-06-24 02:41:57 +02:00
TextureDescriptorType.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureGroup.cs
Fix various issues with texture sync (
#3302
)
2022-04-29 18:34:11 -03:00
TextureGroupHandle.cs
Fix various issues with texture sync (
#3302
)
2022-04-29 18:34:11 -03:00
TextureInfo.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (
#2001
)
2021-03-02 19:30:54 -03:00
TextureManager.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones (
#1754
)
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TexturePool.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
TexturePoolCache.cs
Initial support for separate GPU address spaces (
#2394
)
2021-06-29 19:32:02 +02:00
TextureScaleMode.cs
Use "Undesired" scale mode for certain textures rather than blacklisting (
#2537
)
2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (
#3112
)
2022-02-22 11:21:29 -03:00
TextureTarget.cs
Fix TXQ for 3D textures. (
#2613
)
2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00