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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
7de7b559adc1924d3ff31cc58b281f70e468155f
ryujinx
/
Ryujinx.Graphics
/
Gal
/
Shader
History
ReinUsesLisp
e04221b293
Fixup SSY (
#424
)
2018-09-19 17:11:05 -03:00
..
GlslDecl.cs
Implement SSY/SYNC shader instructions (
#382
)
2018-08-31 13:14:04 -03:00
GlslDecompiler.cs
Fixup SSY (
#424
)
2018-09-19 17:11:05 -03:00
GlslProgram.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
ShaderDecodeAlu.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderDecodeFlow.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderDecodeFunc.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderDecodeHelper.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderDecodeMem.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderDecodeMove.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderDecodeOpCode.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (
#402
)
2018-09-08 14:51:50 -03:00
ShaderDecoder.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderDecodeSpecial.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderHeader.cs
Implement multiple rendertarget attachments and depth writting (
#375
)
2018-08-23 02:07:23 -03:00
ShaderIpaMode.cs
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (
#392
)
2018-09-01 18:44:19 -03:00
ShaderIrAsg.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderIrBlock.cs
Allow "reinterpretation" of framebuffer/zeta formats (
#418
)
2018-09-18 01:30:35 -03:00
ShaderIrCmnt.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
ShaderIrCond.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrInst.cs
Implement SSY/SYNC shader instructions (
#382
)
2018-08-31 13:14:04 -03:00
ShaderIrMeta.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrMetaIpa.cs
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (
#392
)
2018-09-01 18:44:19 -03:00
ShaderIrMetaTex.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrMetaTexq.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrNode.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderIrOp.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderIrOperAbuf.cs
Implement Geometry shaders (
#280
)
2018-07-19 02:33:27 -03:00
ShaderIrOperCbuf.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
ShaderIrOperGpr.cs
Avoid gpr overwritting on Ld_C instruction (
#371
)
2018-08-20 23:31:10 -03:00
ShaderIrOperImm.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderIrOperImmf.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderIrOperPred.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
ShaderOpCodeTable.cs
Fixup SSY (
#424
)
2018-09-19 17:11:05 -03:00
ShaderOper.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
ShaderTexqInfo.cs
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00