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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
7c53b69c300def240648900aafeca6ef774ac8a5
ryujinx
/
Ryujinx.Graphics.Shader
/
Instructions
History
gdkchan
51a27032f0
Fix VertexId and InstanceId on Vulkan (
#3833
)
...
* Fix VertexId and InstanceId on Vulkan * Shader cache version bump
2022-11-11 13:22:49 -03:00
..
InstEmit.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (
#2972
)
2022-01-10 12:08:00 -03:00
InstEmitAluHelper.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
InstEmitAttribute.cs
Fix VertexId and InstanceId on Vulkan (
#3833
)
2022-11-11 13:22:49 -03:00
InstEmitBarrier.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitBitfield.cs
Fix FLO.SH shader instruction with a input of 0 (
#2876
)
2021-12-05 13:25:05 +01:00
InstEmitConversion.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
InstEmitFloatArithmetic.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (
#2972
)
2022-01-10 12:08:00 -03:00
InstEmitFloatComparison.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
InstEmitFloatMinMax.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
InstEmitFlowControl.cs
Improve shader BRX instruction code generation (
#3759
)
2022-10-15 23:20:16 +00:00
InstEmitHelper.cs
Avoid adding shader buffer descriptors for constant buffers that are not used (
#3478
)
2022-07-23 11:15:58 -03:00
InstEmitIntegerArithmetic.cs
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (
#2972
)
2022-01-10 12:08:00 -03:00
InstEmitIntegerComparison.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitIntegerLogical.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitIntegerMinMax.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitMemory.cs
Fix shader 8-bit and 16-bit STS/STG (
#2741
)
2021-10-18 20:24:15 -03:00
InstEmitMove.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
InstEmitMultifunction.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
InstEmitNop.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitPredicate.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
InstEmitShift.cs
Implement SHF (funnel shift) shader instruction (
#2702
)
2021-10-17 17:02:20 -03:00
InstEmitSurface.cs
Fix shader SULD (bindless) instruction using wrong register as handle (
#3732
)
2022-10-03 20:40:22 -03:00
InstEmitter.cs
Initial work
2020-01-09 02:13:00 +01:00
InstEmitTexture.cs
Fix bindless 1D textures having a buffer type on the shader (
#3697
)
2022-09-13 08:53:55 +02:00
InstEmitVideoArithmetic.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
InstEmitVideoMinMax.cs
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (
#3251
)
2022-04-08 12:42:39 +02:00
InstEmitWarp.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
Lop3Expression.cs
Lop3Expression: Optimize expressions (
#3184
)
2022-04-08 11:17:38 +02:00