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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
7c53b69c300def240648900aafeca6ef774ac8a5
ryujinx
/
Ryujinx.Graphics.Shader
/
CodeGen
/
Glsl
History
Berkan Diler
b96794e72b
Use new LINQ Order() methods (
#3851
)
2022-11-16 15:17:03 -03:00
..
HelperFunctions
Add support for render scale to vertex stage. (
#2763
)
2022-01-08 14:48:48 -03:00
Instructions
Use vector transform feedback outputs if possible (
#3832
)
2022-11-12 20:20:40 -03:00
CodeGenContext.cs
Use vector transform feedback outputs if possible (
#3832
)
2022-11-12 20:20:40 -03:00
Declarations.cs
Use new LINQ Order() methods (
#3851
)
2022-11-16 15:17:03 -03:00
DefaultNames.cs
Implement Viewport Transform Disable (
#3328
)
2022-05-12 10:47:13 -03:00
GlslGenerator.cs
Use vector transform feedback outputs if possible (
#3832
)
2022-11-12 20:20:40 -03:00
NumberFormatter.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
OperandManager.cs
Implement HLE macro for DrawElementsIndirect (
#3748
)
2022-11-16 14:53:04 -03:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (
#1969
)
2021-01-27 09:19:30 +01:00