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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
7bfb5f79b8a7447105df85ca405d915a124d7ca1
ryujinx
/
Ryujinx.Graphics.Gpu
/
Shader
History
gdkchan
f861f0bca2
Fix missing geometry shader passthrough inputs (
#3106
)
...
* Fix missing geometry shader passthrough inputs * Shader cache version bump
2022-02-11 19:52:20 +01:00
..
Cache
infra: Migrate to .NET 6 (
#2829
)
2021-11-28 21:24:17 +01:00
CachedGpuAccessor.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (
#3012
)
2022-01-21 12:35:21 -03:00
GpuAccessor.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (
#3012
)
2022-01-21 12:35:21 -03:00
GpuAccessorState.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (
#3012
)
2022-01-21 12:35:21 -03:00
ShaderAddresses.cs
Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (
#919
)
2020-04-21 07:59:59 +10:00
ShaderBundle.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderCache.cs
Fix missing geometry shader passthrough inputs (
#3106
)
2022-02-11 19:52:20 +01:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (
#2129
)
2021-03-22 19:40:07 +01:00
ShaderCodeHolder.cs
Salieri: shader cache (
#1701
)
2020-11-13 00:15:34 +01:00
ShaderCompileTask.cs
Use a new approach for shader BRX targets (
#2532
)
2021-08-11 20:59:42 +02:00
ShaderDumper.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
TextureDescriptorCapableGpuAccessor.cs
Add capability for BGRA formats (
#3011
)
2022-01-20 08:37:21 -03:00
TransformFeedbackDescriptor.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (
#3012
)
2022-01-21 12:35:21 -03:00