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This repository has been archived on 2025-09-02. You can view files and clone it, but cannot push or open issues or pull requests.
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75f4b1ff2de8d8bd57dd84f2c3cb4cb3c353b93b
ryujinx/Ryujinx.Graphics.Gpu
History
gdkchan 75f4b1ff2d Relax sampler pool requirement (#2703)
2021-10-04 14:35:28 -03:00
..
Engine
Replace CacheResourceWrite with more general "precise" write (#2684)
2021-09-29 02:27:03 +02:00
Image
Relax sampler pool requirement (#2703)
2021-10-04 14:35:28 -03:00
Memory
Replace CacheResourceWrite with more general "precise" write (#2684)
2021-09-29 02:27:03 +02:00
Shader
Only make render target 2D textures layered if needed (#2646)
2021-09-29 01:55:12 +02:00
Synchronization
Improved Logger (#1292)
2020-08-04 01:32:53 +02:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
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