This website requires JavaScript.
Explore
Help
Register
Sign In
Museum
/
ryujinx
Archived
Watch
1
Star
0
Fork
0
You've already forked ryujinx
Code
Issues
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
73f6149bd6615fa2447fa09c3209598776fd7e14
ryujinx
/
Ryujinx.Graphics.Gpu
/
Image
History
Ac_K
73f6149bd6
gpu: Implement missing texture formats (
#1867
)
...
* gpu: Implement Etc2Rgba texture format * Add more format * Fix wrong pixel format
2021-01-05 06:02:49 +01:00
..
AutoDeleteCache.cs
Memory Read/Write Tracking using Region Handles (
#1272
)
2020-10-16 17:18:35 -03:00
FormatInfo.cs
Allow swizzles to match with "undefined" components (
#1538
)
2020-09-11 09:48:48 +10:00
FormatTable.cs
gpu: Implement missing texture formats (
#1867
)
2021-01-05 06:02:49 +01:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up (
#1717
)
2020-11-17 22:20:17 +01:00
Pool.cs
Cache delegate for QueryModified, use regular multi handle. (
#1771
)
2020-12-03 19:34:32 +01:00
ReductionFilter.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
Sampler.cs
Add seamless cubemap flag in sampler parameters. (
#1658
)
2020-11-02 17:03:06 -03:00
SamplerDescriptor.cs
Add seamless cubemap flag in sampler parameters. (
#1658
)
2020-11-02 17:03:06 -03:00
SamplerMinFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerPool.cs
Support separate textures and samplers (
#1216
)
2020-05-27 16:07:10 +02:00
Texture.cs
Extract texture Target from Info for quick access (
#1774
)
2020-12-03 20:34:27 +01:00
TextureBindingInfo.cs
Simplify logic for bindless texture handling (
#1667
)
2020-11-09 19:35:04 -03:00
TextureBindingsManager.cs
Extract texture Target from Info for quick access (
#1774
)
2020-12-03 20:34:27 +01:00
TextureCompatibility.cs
Prefer truly perfect texture matches over fomat aliased ones (
#1754
)
2020-11-27 19:46:23 +01:00
TextureComponent.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureDescriptor.cs
shader cache: Fix invalid virtual address clean up (
#1717
)
2020-11-17 22:20:17 +01:00
TextureDescriptorType.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureInfo.cs
Fix typos pointed out by LDj3SNuD
2020-01-09 02:13:00 +01:00
TextureManager.cs
GPU - Improve Memory Allocation (
#1722
)
2020-12-09 19:26:05 -03:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones (
#1754
)
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TexturePool.cs
GPU - Improve Memory Allocation (
#1722
)
2020-12-09 19:26:05 -03:00
TexturePoolCache.cs
Remove unused texture and sampler pool invalidation code (
#1648
)
2020-11-01 15:17:29 -03:00
TextureScaleMode.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
TextureSearchFlags.cs
Fix depth stencil formats copy by matching equivalent color formats (
#1198
)
2020-07-13 21:41:30 +10:00
TextureTarget.cs
shader cache: Fix invalid virtual address clean up (
#1717
)
2020-11-17 22:20:17 +01:00
TextureViewCompatibility.cs
Texture/Buffer Memory Management Improvements (
#1408
)
2020-09-10 16:44:04 -03:00