This website requires JavaScript.
Explore
Help
Register
Sign In
Museum
/
ryujinx
Archived
Watch
1
Star
0
Fork
0
You've already forked ryujinx
Code
Issues
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
6adf15e479b684cad7a783e7a1a056be087fdc02
ryujinx
/
Ryujinx.Graphics.Gpu
/
Shader
History
gdkchan
6adf15e479
Implement CSET and CSETP shader instructions (
#4318
)
...
* Implement CSET and CSETP shader instructions * Shader cache version bump * Fix CC.HI
2023-01-21 12:18:05 -03:00
..
DiskCache
Implement CSET and CSETP shader instructions (
#4318
)
2023-01-21 12:18:05 -03:00
HashTable
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
CachedShaderBindings.cs
GPU: Swap bindings array instead of copying (
#4003
)
2022-12-04 18:18:40 +01:00
CachedShaderProgram.cs
GPU: Swap bindings array instead of copying (
#4003
)
2022-12-04 18:18:40 +01:00
CachedShaderStage.cs
…
ComputeShaderCacheHashTable.cs
…
GpuAccessor.cs
Vulkan: Add workarounds for MoltenVK (
#4202
)
2023-01-13 01:31:21 +01:00
GpuAccessorBase.cs
Vulkan: Add workarounds for MoltenVK (
#4202
)
2023-01-13 01:31:21 +01:00
GpuAccessorState.cs
…
GpuChannelComputeState.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
GpuChannelGraphicsState.cs
Vulkan: Add workarounds for MoltenVK (
#4202
)
2023-01-13 01:31:21 +01:00
GpuChannelPoolState.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ResourceCounts.cs
…
ShaderAddresses.cs
…
ShaderCache.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ShaderCacheHashTable.cs
GPU: Use lazy checks for specialization state (
#4004
)
2022-12-04 18:41:17 +01:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (
#2129
)
2021-03-22 19:40:07 +01:00
ShaderCodeAccessor.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ShaderDumper.cs
…
ShaderDumpPaths.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ShaderSpecializationList.cs
GPU: Use lazy checks for specialization state (
#4004
)
2022-12-04 18:41:17 +01:00
ShaderSpecializationState.cs
Vulkan: Add workarounds for MoltenVK (
#4202
)
2023-01-13 01:31:21 +01:00
TransformFeedbackDescriptor.cs
…