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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
6a51b628f910deb6356974c2eb6fb2dba1dfdb34
ryujinx
/
Ryujinx.Graphics.Shader
History
gdkchan
e4777717cd
Implement LEA.HI shader instruction (
#1609
)
2020-10-12 21:46:04 -03:00
..
CodeGen
Add support for shader constant buffer slot indexing (
#1608
)
2020-10-12 21:40:50 -03:00
Decoders
Implement LEA.HI shader instruction (
#1609
)
2020-10-12 21:46:04 -03:00
Instructions
Implement LEA.HI shader instruction (
#1609
)
2020-10-12 21:46:04 -03:00
IntermediateRepresentation
Support separate textures and samplers (
#1216
)
2020-05-27 16:07:10 +02:00
StructuredIr
Add support for shader constant buffer slot indexing (
#1608
)
2020-10-12 21:40:50 -03:00
Translation
Align register index between output targets on pixel shaders (
#1559
)
2020-09-21 13:45:04 +10:00
BufferDescriptor.cs
Initial work
2020-01-09 02:13:00 +01:00
IGpuAccessor.cs
Add support for shader constant buffer slot indexing (
#1608
)
2020-10-12 21:40:50 -03:00
InputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
SamplerType.cs
Make the shader translator more error resilient (part 2)
2020-01-09 02:13:00 +01:00
ShaderProgram.cs
Refactor shader GPU state and memory access (
#1203
)
2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs
Remove output interpolation qualifier (
#1070
)
2020-04-02 12:24:55 +11:00
ShaderStage.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureDescriptor.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00
TextureFormat.cs
Implement SULD shader instruction (
#1117
)
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Implement Zero-Configuration Resolution Scaling (
#1365
)
2020-07-07 04:41:07 +02:00