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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
69ced3a6e8636cfe7ea2f7333dd7cb4512def241
ryujinx
/
Ryujinx.Graphics.Gpu
/
Shader
History
gdkchan
69ced3a6e8
Fix shader cache on Vulkan when geometry shaders are inserted (
#3868
)
2022-11-19 10:24:23 +01:00
..
DiskCache
Fix shader cache on Vulkan when geometry shaders are inserted (
#3868
)
2022-11-19 10:24:23 +01:00
HashTable
infra: Migrate to .NET 7 (
#3795
)
2022-11-09 20:22:43 +01:00
CachedShaderProgram.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
CachedShaderStage.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
GpuAccessor.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
GpuAccessorBase.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (
#3866
)
2022-11-18 23:27:54 -03:00
GpuAccessorState.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
GpuChannelGraphicsState.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
GpuChannelPoolState.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ResourceCounts.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ShaderAddresses.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ShaderCache.cs
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (
#3866
)
2022-11-18 23:27:54 -03:00
ShaderCacheHashTable.cs
Implement Viewport Transform Disable (
#3328
)
2022-05-12 10:47:13 -03:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (
#2129
)
2021-03-22 19:40:07 +01:00
ShaderCodeAccessor.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ShaderDumper.cs
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
ShaderDumpPaths.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
ShaderSpecializationList.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
ShaderSpecializationState.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (
#3847
)
2022-11-17 18:47:41 +01:00
TransformFeedbackDescriptor.cs
Rename ToSpan to AsSpan (
#3556
)
2022-08-11 18:07:37 -03:00