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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
66f16f43921bdd6d0f706d09aa37166d374dec2e
ryujinx
/
Ryujinx.Graphics.Shader
/
Translation
History
gdkchan
66f16f4392
Fix bindless 1D textures having a buffer type on the shader (
#3697
)
...
* Fix bindless 1D textures having a buffer type on the shader * Shader cache version bump
2022-09-13 08:53:55 +02:00
..
Optimizations
Fix bindless 1D textures having a buffer type on the shader (
#3697
)
2022-09-13 08:53:55 +02:00
AggregateType.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
AttributeConsts.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
AttributeInfo.cs
Do not output ViewportIndex on SPIR-V if GPU does not support it (
#3644
)
2022-09-10 13:20:23 +00:00
ControlFlowGraph.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
Dominance.cs
Rewrite shader decoding stage (
#2698
)
2021-10-12 22:35:31 +02:00
EmitterContext.cs
Fix geometry shader passthrough fallback being used when feature is supported (
#3525
)
2022-08-02 08:44:30 +02:00
EmitterContextInsts.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
FeatureFlags.cs
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (
#2817
)
2021-11-08 13:18:46 -03:00
FunctionMatch.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
GlobalMemory.cs
Fix shader 8-bit and 16-bit STS/STG (
#2741
)
2021-10-18 20:24:15 -03:00
RegisterUsage.cs
Use multiple dest operands for shader call instructions (
#1975
)
2021-02-01 11:13:38 +11:00
Rewriter.cs
Fix decoding of block after shader BRA.CC instructions without predicate (
#3472
)
2022-07-23 11:53:14 -03:00
ShaderConfig.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
ShaderHeader.cs
Do not allow render targets not explicitly written by the fragment shader to be modified (
#3063
)
2022-02-16 23:15:39 +01:00
Ssa.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
TargetApi.cs
Allow shader language and target API to be specified on the shader translator (
#2402
)
2021-07-06 21:20:06 +02:00
TargetLanguage.cs
shadertools: Prepare for new target Languages and APIs (
#2465
)
2021-07-18 12:49:39 +02:00
TranslationFlags.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (
#3012
)
2022-01-21 12:35:21 -03:00
TranslationOptions.cs
Allow shader language and target API to be specified on the shader translator (
#2402
)
2021-07-06 21:20:06 +02:00
Translator.cs
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00
TranslatorContext.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
UInt128.cs
Initialize indexed inputs used on next shader stage (
#3198
)
2022-03-14 20:02:50 -03:00