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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
66f16f43921bdd6d0f706d09aa37166d374dec2e
ryujinx
/
Ryujinx.Graphics.OpenGL
History
gdkchan
619ac86bd0
Do not output ViewportIndex on SPIR-V if GPU does not support it (
#3644
)
...
* Do not output ViewportIndex on SPIR-V if GPU does not support it * Bump shader cache version
2022-09-10 13:20:23 +00:00
..
Helper
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
Image
Fast path for Inline-to-Memory texture data transfers (
#3610
)
2022-08-26 02:16:41 +00:00
Queries
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
BackgroundContextWorker.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Buffer.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
Constants.cs
Fix transform feedback errors caused by host pause/resume and multiple uses (
#1634
)
2020-10-25 17:23:42 -03:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns (
#1450
)
2020-08-07 15:30:06 +02:00
DrawTextureEmulation.cs
Implement DrawTexture functionality (
#2747
)
2021-11-10 15:37:49 -03:00
EnumConversion.cs
Add alternative "GL" enum values for StencilOp (
#3321
)
2022-05-05 21:16:58 +02:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Vulkan: Add ETC2 texture formats (
#3576
)
2022-08-16 15:42:42 +02:00
Framebuffer.cs
OpenGL: Fix clears of unbound color targets (
#3564
)
2022-08-08 17:39:22 +00:00
Handle.cs
Spanify Graphics Abstraction Layer (
#1226
)
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
IOpenGLContext.cs
Miria: The Death of OpenTK 3 (
#2194
)
2021-04-14 12:28:43 +02:00
OpenGLRenderer.cs
Do not output ViewportIndex on SPIR-V if GPU does not support it (
#3644
)
2022-09-10 13:20:23 +00:00
PersistentBuffers.cs
Texture Sync, incompatible overlap handling, data flush improvements. (
#2971
)
2022-01-09 13:28:48 -03:00
Pipeline.cs
OpenGL: Limit vertex buffer range for non-indexed draws (
#3542
)
2022-08-11 20:21:56 -03:00
Program.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements (
#1408
)
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
misc: Clean up of CS project after Avalonia merge (
#3340
)
2022-05-15 16:02:15 +02:00
Sync.cs
Only flush commands when creating sync on Intel/AMD (windows) (
#2165
)
2021-04-03 11:10:37 +11:00
VertexArray.cs
OpenGL: Limit vertex buffer range for non-indexed draws (
#3542
)
2022-08-11 20:21:56 -03:00
Window.cs
Removed unused usings. (
#3593
)
2022-08-18 18:04:54 +02:00