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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
66d91cbc6cdd0310c567eb9f979458bd80ea0269
ryujinx
/
Ryujinx.Graphics.OpenGL
History
gdkchan
0d9672f3ae
Use maximum shared memory size supported by hardware
2020-01-09 02:13:00 +01:00
..
Converters
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
Formats
Fix BC6 Signed/Unsigned float texture formats
2020-01-09 02:13:00 +01:00
Buffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Counters.cs
Initial work
2020-01-09 02:13:00 +01:00
Debugger.cs
Initial work
2020-01-09 02:13:00 +01:00
Framebuffer.cs
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
2020-01-09 02:13:00 +01:00
HwCapabilities.cs
Use maximum shared memory size supported by hardware
2020-01-09 02:13:00 +01:00
Pipeline.cs
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
Program.cs
Fix image units bindings and shader dump in the presence of NOPs
2020-01-09 02:13:00 +01:00
Renderer.cs
Use maximum shared memory size supported by hardware
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.OpenGL.csproj
Initial work
2020-01-09 02:13:00 +01:00
Sampler.cs
Initial work
2020-01-09 02:13:00 +01:00
Shader.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureCopy.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureCopyUnscaled.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureStorage.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureView.cs
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
2020-01-09 02:13:00 +01:00
VertexArray.cs
Initial work
2020-01-09 02:13:00 +01:00
VertexBuffer.cs
Initial work
2020-01-09 02:13:00 +01:00
Window.cs
Improved and simplified window texture presentation
2020-01-09 02:13:00 +01:00