This website requires JavaScript.
Explore
Help
Register
Sign In
Museum
/
ryujinx
Archived
Watch
1
Star
0
Fork
0
You've already forked ryujinx
Code
Issues
Packages
Projects
Releases
Wiki
Activity
This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
650cc41c02e4b7305750e23f855cdc7ce533a1b2
ryujinx
/
Ryujinx.Graphics.Shader
/
CodeGen
/
Glsl
History
gdkchan
650cc41c02
Implement remaining shader double-precision instructions (
#2845
)
...
* Implement remaining shader double-precision instructions * Shader cache version bump
2021-12-08 17:54:12 -03:00
..
HelperFunctions
Fix shader 8-bit and 16-bit STS/STG (
#2741
)
2021-10-18 20:24:15 -03:00
Instructions
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
CodeGenContext.cs
Move shader resource descriptor creation out of the backend (
#2290
)
2021-05-19 23:15:26 +02:00
Declarations.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
DefaultNames.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
GlslGenerator.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
NumberFormatter.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
OperandManager.cs
Initial tessellation shader support (
#2534
)
2021-10-18 18:38:04 -03:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (
#1969
)
2021-01-27 09:19:30 +01:00
Varying.cs
Initial transform feedback support (
#1370
)
2020-07-15 13:01:10 +10:00