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This repository has been archived on
2025-09-02
. You can view files and clone it, but cannot push or open issues or pull requests.
Files
625f5fb88ab992a0778f86c8acb95b1789c503a8
ryujinx
/
Ryujinx.Graphics.Gpu
/
Shader
History
gdkchan
e747f5cd83
Ensure texture ID is valid before getting texture descriptor (
#3406
)
2022-06-24 02:41:57 +02:00
..
Cache
Implement Viewport Transform Disable (
#3328
)
2022-05-12 10:47:13 -03:00
DiskCache
Implement Viewport Transform Disable (
#3328
)
2022-05-12 10:47:13 -03:00
HashTable
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
CachedShaderProgram.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
CachedShaderStage.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
GpuAccessor.cs
Implement Viewport Transform Disable (
#3328
)
2022-05-12 10:47:13 -03:00
GpuAccessorBase.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
GpuAccessorState.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
GpuChannelGraphicsState.cs
Implement Viewport Transform Disable (
#3328
)
2022-05-12 10:47:13 -03:00
GpuChannelPoolState.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ResourceCounts.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ShaderAddresses.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ShaderCache.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
ShaderCacheHashTable.cs
Implement Viewport Transform Disable (
#3328
)
2022-05-12 10:47:13 -03:00
ShaderCacheState.cs
Fix inconsistencies in progress reporting (
#2129
)
2021-03-22 19:40:07 +01:00
ShaderCodeAccessor.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
ShaderDumper.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
ShaderDumpPaths.cs
Make sure attributes used on subsequent shader stages are initialized (
#2538
)
2021-08-11 22:27:00 +02:00
ShaderSpecializationList.cs
Optimize Texture Binding and Shader Specialization Checks (
#3399
)
2022-06-17 13:09:14 -03:00
ShaderSpecializationState.cs
Ensure texture ID is valid before getting texture descriptor (
#3406
)
2022-06-24 02:41:57 +02:00
TransformFeedbackDescriptor.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00